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About Varied / Professional Henry StoneOther/Denmark Groups :iconcitizensoftime: CitizensOfTime
 
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Deviant for 1 Year
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Okay, that girl is trying to say something :D I feel like she is frozen in the middle of talking to me, and I didn't get the story she w...


First response: I like it. In fact, I think I like 'her'! You get a very clear personality/ emotion from her with minimal tools, and th...


First of all, I really like both the style and the motif. I think westerns are horribly under-tapped for good stuff, and it's nice to s...


It's good, and very 'emotional'. I get a strong X-files vibe from it (I don't know if it is actually based on another series, the name ...

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Stars
I know it looks like just another starry sky, but apart from the slight dimming of distant stars, it's also an update on how the universe is layered. This should soon make far better scaling of near and distant objects possible, at some point even the distant galaxies seen over a planet under foot!
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Universe From Afar...
Just a quick screenshot of the field of galaxy superclusters in the game. They are still not nywhere correctly placed, but I thought it looked neat :) Each purple dot will be home to millions of trillions of stars and their planets.
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Well, the 4 planet example got 15 views, so now, it's voting time! Since I am not a Premium (sorry, dA, I'm on too many netowrks right now to be Premium all over...), voting will be by comments; each option is written in a comment below, and to vote for an option, just leave a comment on it (you are free to just write "HI!" or even "Fart noise of approval!" in the comment). Whichever option first reaches 10 votes will be my next task. If none reach 10 within a few days, I will simply pick the one with most votes! Here we go...

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My game project is steadily moving forward! But it is a big and complicated project, so now that some people are showing interest, I want to reward them by giving them UNBRIDLED POWER. For now, though, I'll let them decide what part of the project I am going to focus on for the next few days. After that, I will hopefully let a new vote decide the next course of action, and so on.

The game is an open-universe time travel game, letting you go anywhere in a huge universe and back and forth in time to hunt down you time traveling enemies. The universe is procedurally generated, but unlike other games that do something like that, I use THE POWER OF SCIENCE to make it more and more realistic. I have tons of information on geological structures, early life, artificial (and natural) intelligence, and other stuff that needs to be turned into code. It's all going along nicely, and rather fast, but it's a lot. So we'll start with these few bites and see what people would like me to focus on. The results will be posted as screenshots and some background descriptions, and when things really start looking like a game, I'll make it available for free testing.

Also, I named the voting options, Civilization-style, because I'm a big geek :D
"That one... was mine!"

Danni's nostrils flared like those of an angry wolf as she snarled at the red and black figure. The mandroid lay still on the ground by the badly damaged car, little sparks jumping from its wrecked frame.

The figure just stood there, eyes scanning the surroundings quite clearly, even under the small hood. Slender, nimble, a bit shorter than Danni. And with the strangest pink hair. Something told her that this was not some typical agent of anyone.

"Rogue...", Danni mumbled under her breath, with a mix of disdain and wrry in her muffled voice. Rogues were bad news. The dumb ones went crazy and utterly destructive, gladly tearing down half a city block out of simple spite. The smart ones were even more dangerous.

"If it was yours," said the figure, throwing back the hood. The pink hair fell around her grinning face, with a ponytail, big bow and all, flopping out behind the head. "... then why was it still alive?"

She stomped on the sputtering mandroid with her long, odd stick. Whatever the knob at the end of the stick was made of, it had torn through the face of the mandroid like someone beating the crap out of a stick of butter with a red-hot hammer!

"You made a mistake, you know," said the figure, still keeping half an eye on the mandroid, making sure it did not do a movie villain rebound and suddenly spring to life for one last attack. Danni looked at her, eyes half squinting in both anger and thought. Arrogant, skilled, stylish. This rogue might not be one of the dumb ones. That might be a problem.

"If you're gonna go solo, don't be part of a team. If you're part of a team..." The figure, the girl in red and black with the pink ponytail and long fighting stick, swirled the stick around a few times like a baton. "... don't leave them behind."

Danni straightened up. This rogue seemed like a talker. Danni was not going to let her guard down, but being in a constant fighting stance seemed like overdoing it. With a delicate move, she hopped down from the battered car's roof and landed elegantly in the street.

"I think I can handle these few tin cans," she said with an arrogant tone. If this was a talk-off, she was not going to let this stranger have all the fun! To her surprise, the stranger sighed, deeply.

"I wasn't worried about you, I was worried about..." At that very moment, cutting through the stranger's words, Danni's comm went on.

"Ma'm, I think we're..." Static filled her ears for a second. "... this way, but maybe in the..." It was Xanthippe, but she kept cutting out, static overpowering the connection. "Come again, team," said Danni, never letting her eyes off of the stranger. It took a few seconds for a reply to get through.

"Ma'm, outlook does not look good. We have ...... Pilot is still trying to ........ probably safe, but the delay will be ...... "

The stranger seemed unnervingly calm, looking at Danni as if nothing had happened. Even the staff was relaxed in her hand, the knob-less end resting on the surface of the street.

"I told you. Go solo, or stay with your team."

Danni felt a weird frustration bubble up inside of her. This rogue clearly knew something, something she, Danni, needed to know. But instead of plainly telling it, she was playing games, and it made Danni boil inside! Rogues had no loyalties, no disciplines, no code to follow. Reckless, shortsighted, chaotic. A constant danger to the stability of....

"Mac," said the stranger, nodding at Danni. "Well, Macayet, but who has time for long names, amirite?" She seemed a bit annoyed at her own words, as if she, like Xanthippe, disliked having her name shortened for the convenience of others. However, she also seemed practically minded enough to accept that people just did that.

"D...." Danni stopped herself. A casual greeting was easy to just do as an instinctive response, but she had no idea who this character was. "Deidre," she lied. "Call me Dee."

Skidding tires could be heard, not far awway. The other cars! Danni turned to look down the street, and sure enough, two cars came racing around the corner. How this car had gotten so far ahead of them was beyond her, but it had made it an easy target. It had gone solo, leaving its team behind, a little voice nagged at her from the back of her mind.

"I've got this," said the stranger, this Macayet. She spun the staff a few times in her hand, like someone about to lead a marching band into bloody war, and then she went into a full sprint in two steps!

Danni stood for a while, looking in the direction of this odd rogue as she sprinted towards the two cars coming at her. A gunshot could be heard, and a flash seen from one of he cars. Danni thought she even heard the bullet whiz by her, not far from her head. But the next two shots convinced her that they were aiming at this Mac girl. The girl, meanwhile, was already just a black and red blob in the distance. The blob made a quick leap right, smacking into one of the cars, and shattering glasss could be heard from down there. She seemed to unnaturally stick to the car for a few seconds, making odd moves that apparently did a lot of damage. Hen the car went out of control, Macayet leaped off of it and into the air, and landed a bit awkwardly on the other, nearby car. Danni was not entirely sure, but it looked like the girl was hanging on to the sideview mirror, while she punched the knobbed staff through the side window and wriggled it around violently inside the car. The car immediately went out of control, and as it turned sharply left and flipped over, Macayet released her grip on it and tumbled along the street, finally coming to a rest in a kneeling psition a little bit from the flipped car. As she stood up, the car burst into flames, then exploded. Macayet stood there for a second, then ran into an alley and disappeared.

Danni remained standing in the street, a bit taken aback by all that had just happened. This was a weird person, and she had no standard procedure for dealing with it. Maybe that was her schtick. Be weird, confuse people. It was a good schtick. Still, one minor detail kept going through her mind, until she found herself unwillingly saying it out loud, to nobody but herself.

"Well... Explosions ARE always a good time to pose."

Then she turned and headed off to find the two girls with the orb.
So, there are finally 15 views on the 'old' planet example! That means I gotta get the vote up and running! I just finished a test of the game and it's 2AM, so I'll write up the vote when I'm more clear in the head. I will announce it in my journal and on the examples page, and anywhere I can get someone to notice me (I get Bender's immortal words "remember me" in my head right now!). But for now, yay for 15 views :D

The test involved me, in the game, starting with the entire universe around me. I go to a 'cosmic filament' (such cool words), and it unfolds into galactic superclusters. I go to a supercluster, and it unfolds into galactic clusters. I go to a cluster, and it unfolds into galaxies. I go to a galaxy, and it unfolds into galactic regions. I go to a region, and it unfolds into star clusters. I go to a star cluster and it unfolds into individual stars. I go to a star, and it unfolds into a star system with planets. All of was just dots, but the test worked, and that was important. Why? Because the universe is FREAKING HUGE, and making something go from the scale of the entire universe down to a handful of green planet dots is a big step for my work here. The amount of vector math is blowing my mind, and I'm not even doing the level of stuff that I am going to need to do, I just did something that barely worked. Math. Math never changes.

As for puns, this is a horrible, horrible one. It's waaay nerdy, and if you get it, please tell me, so I feel a bit less like a freak :P But I was asked about a title earlier. The working title right now is 'Septillions', because that is a big number, and there are septillions of planets in the universe, and the observable universe is about a septillion meters across. Plus, again, all the cool words. But then it struck me (and this is the pun... Oh god...), why not call it 'Interscalar'? Huh? 'Cause, you know, math? In space? Huh?

I need sleep. And therapy. But first, sleep :p
Well, the 4 planet example got 15 views, so now, it's voting time! Since I am not a Premium (sorry, dA, I'm on too many netowrks right now to be Premium all over...), voting will be by comments; each option is written in a comment below, and to vote for an option, just leave a comment on it (you are free to just write "HI!" or even "Fart noise of approval!" in the comment). Whichever option first reaches 10 votes will be my next task. If none reach 10 within a few days, I will simply pick the one with most votes! Here we go...

----------

My game project is steadily moving forward! But it is a big and complicated project, so now that some people are showing interest, I want to reward them by giving them UNBRIDLED POWER. For now, though, I'll let them decide what part of the project I am going to focus on for the next few days. After that, I will hopefully let a new vote decide the next course of action, and so on.

The game is an open-universe time travel game, letting you go anywhere in a huge universe and back and forth in time to hunt down you time traveling enemies. The universe is procedurally generated, but unlike other games that do something like that, I use THE POWER OF SCIENCE to make it more and more realistic. I have tons of information on geological structures, early life, artificial (and natural) intelligence, and other stuff that needs to be turned into code. It's all going along nicely, and rather fast, but it's a lot. So we'll start with these few bites and see what people would like me to focus on. The results will be posted as screenshots and some background descriptions, and when things really start looking like a game, I'll make it available for free testing.

Also, I named the voting options, Civilization-style, because I'm a big geek :D

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EmbassyOfTime
Henry Stone
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Denmark
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:iconqueenofthegods:
queenofthegods Featured By Owner Feb 9, 2017
Happy birthday, Henry! Hope you have an awesome day :D
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:iconembassyoftime:
EmbassyOfTime Featured By Owner Feb 10, 2017  Professional General Artist
Thank you!! It was an okay day, birthdays are not the big blowout thing for me anymore (cake overdose, so much sugar throughout my life...). My dad visited and gave me a birthday present I've asked for for some time: I got to interview him about his childhood and memories for several hours. Well, that and a bottle of Bailey's and a nice lunch :)
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:iconqueenofthegods:
queenofthegods Featured By Owner Feb 11, 2017
Sounds like a nice birthday! Birthdays don't have to be big to dos, just meaningful to you. It's your birthday, after all.
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:iconembassyoftime:
EmbassyOfTime Featured By Owner Feb 11, 2017  Professional General Artist
:D
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:iconvixenkiba:
Vixenkiba Featured By Owner Feb 9, 2017  Hobbyist General Artist
Happy Birthday Henry! Hope that you'll have a really nice day =)
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:iconembassyoftime:
EmbassyOfTime Featured By Owner Feb 10, 2017  Professional General Artist
Thanks! I had my dad come by and pay for lunch and a bottle of Bailey's, and then I got to do a several hour long interview about his childhood, which I've wanted to do for years. So it was a nice day, even though birthdays aren't my thing much (I cannot handle any more cake!!) :)
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:iconfireytika:
fireytika Featured By Owner Feb 9, 2017  Hobbyist General Artist
Happy birthdaaaay~ ^^
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:iconembassyoftime:
EmbassyOfTime Featured By Owner Feb 10, 2017  Professional General Artist
Thank you!!!!! :D
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:iconjinxazumarai:
JinxazuMarai Featured By Owner Feb 9, 2016  Student Digital Artist
Happy birthday!
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:iconembassyoftime:
EmbassyOfTime Featured By Owner Feb 11, 2016  Professional General Artist
Oh, thanks :D
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